In April 1996, Paul Licari, by then president of Cyberdreams, announced the appointment of Elizabeth Olsen as Director of Marketing & Communications. She would take care of "Cyberdreams's 1996 product line of entertainment CD-ROM software, which would include Noir, a black and white detective thriller, Reverence, Cyberdreams's first fantasy-action title, and The Incredible Shrinking Character, an action-adventure title."
History repeated itself. Only Noir would be published. The Species game, announced in 1995 and set for 1996, was a project that was never realized. Reverence, already announced in 1995, and The Incredible Shrinking Character were also never published. But (pre-)production on these 3D games had begun, and examples were shown on Cyberdreams's website.
In Reverence, you are asked to "Test your metal against the Gods: The apocalyptic gods of fire, earth, water and air have chosen you to determine the future of the human race - a race they believe has grown too apathetic and unjust to live. Your strength and resolve will determine whether the human spirit can defeat these archaic gods. Traveling in first-person view, you must battle through 20 increasingly difficult levels in a battle that will decide the fate of all humanity."
You will face Osiris, the Egyptian god of death and the underworld; Kokyangwuti, the Hopi goddess of life energy, half woman, and half arachnid; Frejya the beautiful yet deadly Norse goddess of love affairs who will unleash upon you all the fury of a woman scorned; and a host of other gods and their minions of vengeance. If you survive all other hazards, you must journey to the Realm of Air, the breath-taking world of atmospheric islands inhabited by Manjursi, the Tibetan god of wisdom, whose vast powers can even corrupt your own will against you.
In Reverence, the player would be able to acquire and arsenal of 20 conventional and non- conventional weapons, as well as cast spells found throughout the levels. The four gods could be confronted in any order. The game was called "network compatible": "Taking advantage of the latest technologies, including simultaneous voice transfer, the network play feature has a separate storyline and several modes of play, including options of competitive, death-match and team-play."